
As you go up, various crabs will spawn from out of nowhere, and as you reach the last leg before the boss area, various coins, and mummy jars will spawn out of thin air. There is a Slug Flyer at the beginning with a few mortar infantries.
TEST8 for TAGUCHI is a section of Mission 2 claiming that it's Mission 4.Taking him out will end the mission and continues off to the proper game, Mission 4 and beyond.
Getting to the building with the three towers, you will fight Morden in a chopper. the first building you see) like the original stage. There is no music, no props to jump on (e.g. Like the YOKO-SHU test stage, upon reaching the boss area the screen scrolls slowly like when encountering the boss, but the boss never shows up. There are various enemies that would later appear in Metal Slug 3, such as the snail, the piranha, the foremen with plungers and the Japanese airplanes on ziplines. Various armaments will be available at the start of spawn and things get weird from there. A group of coins may or may not appear, and later on the stage, a coin, a banana or a steaming pile will spawn out of nowhere for grabs.
TEST5 for アリタ (Arita) starts you off at the start of Mission 1, but swordsmen Arabs show up instead of enemy infantry. Some soldiers show up, and getting to the end of the stage will end the mission and brings you to the total score tally and straight to the credits. TEST4 for ナミひら (Namihira) starts off at a section of Final Mission, with an MH-6J Masknell flying in, and unlimited Slugnoids to the right. When reaching the boss area, the screen scrolls slowly as if encountering the boss, but the boss never shows up. After the frogmen up ahead, the houses can still be destroyed for food items like the original levels. A rocket well is right up ahead, and two Dararin Dara Daras can be seen (the first one is dumping steel beams to the ground, should the player didn't advance too fast). A Metal Slug is available ahead, and lots of those guardposts in Metal Slug shows up, some are bizarrely floating on air. The two sunbathing soldiers can be shot dead, who will drop a shotgun and a machine gun if shot some more. Parts of the game's credit bizarrely scrolls up immediately after you spawn. TEST3 for YOKO-SHU transports you to the start of Mission 3, but it claims to be Mission 5. Level doesn't scroll when the dogs are gone. Some mummy dogs and a runaway camel show up. The first thing you will see here is a rocket flying ass-backward (!) and a Camel Slug. TEST2 for MEEHER will bring you to the start of Mission 4. A Girida-O is parachuted in right after the Enemy Chaser, and the rest of the test level is empty. There's a POW with an Armor Piercer at the start, and another AP, followed by boxes of Shotgun, Rocket Launcher, Flame Shot, Laser and Enemy Chaser. There's also a couple of new names in the test stage selection. While some of the test stages' names are the same as those of Metal Slug 2, they were completely different. These strange test stages can be accessed with the above debug menu. See the sub-page on where does it warp to. Some of them were later used for Metal Slug 3 with major/minor spit and polish. Unlike Metal Slug 2, Metal Slug X contains a whopping 56 unused stages. VIEW GEO SCROLL A, VIEW ATTACK RECT and VIEW BODY RECT active.Įxactly what it says on the tin, allows you to warp to all stages and sections in the game.